Media-Savvy Youth

In 2005, 87% of teens were online. 78% used instant messaging. 57% shared their creations online and 45% used cell phones.

Real World Application

Youth media defines community networking
Millennial (Gen Y and Z) smart networkers will push the organizational edge for employers and community leaders. Their experiences with shared presence through instant messaging and video chat, gaming as a structure for thinking and interacting, and multiple digital and physical worlds will create new modes of work, socializing, and community learning that stress cooperative strategies, experimentation, and parallel development.

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digital divide gaming Generation Y Attributes learning2.0 media-savvy youth online learning technology web2.0

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